• Burning Sensations - YouTube

  • Burning Sensations Guild

    by Published on 02-14-2013 09:26 PM

    Despite all the girls and queers in our guild it still took us a month to learn how to play with balls...



    P.S. MOOSERAFTING FTFW
    by Published on 12-20-2012 09:09 PM



    Was expecting this to be a bit harder, but big bug bitch down and stuff.

    P.s. We still suck at updating the front page.
    by Published on 11-12-2012 11:21 PM   

    We finished the raid week by clearing heroic MV!




    The only thing further behind is our front page. We'll work on it.

    Grats to all involved.
    by Published on 04-10-2012 09:45 AM

    Blizzard post the reveal of the Barbarian.
    Originally Posted Here

    Barbarian
    The barbarians. Mighty warriors whose strength and ferocity are a match for any foe, whether slavering beast or foul demon. Tall, broad, and rippling with muscle, the barbarian can bear a heavy weapon too large for a commoner to lift, or wield two full-sized armaments—one in each hand—with wickedly lethal purpose. In the wild and monstrous lands of Sanctuary, there is nothing more frightening than a barbarian with a dry blade.


    Vagabond Warriors of Arreat
    Since time immemorial, sacred Mount Arreat was known as the resting place for an artifact of untold power, an artifact vital to the very existence of humanity, known as the Worldstone. The guardians of this revered place were the barbarian tribes of the Northern Steppes, led by their enigmatic and legendary king, Bul-Kathos. Rumors abound of this primal barbarian's great size and strength. Some tales say he was nephalem, the self-appointed protector of the Worldstone. Regardless, the barbarians refer to themselves as the "Children of Bul-Kathos," and none can deny the tangible witness they bear to his mighty stature, or the valiant resolve with which they performed their vigil.

    Their charge transformed the barbarians from simple farm folk to nomadic zealots—faithful warriors who roamed the boundaries of their realm with tireless watchfulness. The barbarians fulfilled their purpose with unwavering determination for centuries, dwelling in a pristine state of isolation. Anything that could lead toward distraction or weakness was pushed aside, including politics, magic, trade, and machinery. Tribes patrolling Mount Arreat brooked no intrusion from outsiders, without question or parley. It was a pure existence, a life committed to the sword, axe, spear, shield, and duty above all else.

    Everything changed after Baal and his demonic army fought their way to the Worldstone. The Prime Evil corrupted the artifact so that it would spread his darkness to all of humanity. In a desperate attempt to stop the legions of Hell, the archangel Tyrael hurled his divine sword at the Worldstone, destroying it… and Mount Arreat. In one disastrous moment, the barbarians' vigil was ended. The shame and sacrilege of this unholy event have shattered the barbarian tribes into a crumbling echo of their broken mountain.

    The guardians of Arreat are scattered. Those who survived Arreat's fall wander the ruined lands of the north, aimless and inconsolable now that their cause is gone. Some have fallen to madness or worse.

    And now a star has fallen to the south, in the humble town of New Tristram. There, dark forces have awoken, and the need for strong arms and heroic hearts is great. For the wandering barbarians, there is hope that this event might bring a new charge, a new vigil, and perhaps some new purpose to their lives.
    by Published on 04-09-2012 02:14 PM

    From MMO-Champion

    For those that aren't lucky enough to be in the MOP Beta yet, here is a video preview of the Stormstrout Brewery Instance.

    by Published on 04-09-2012 02:09 PM

    Blizzard went live with the official Diablo III Reveal website. You can participate in unlocking a new video similar to what they did when Starcraft II went live. In participating you can get special class banners and win prizes when you upload artwork or take a fun picture to post with your custom banner.

    They also are revealing new info and cool videos for each class. This week they are focusing on the Demon Hunter.

    Blizzard "Reveal" Website Link: http://reveal.diablo3.com/en_US
    Demon Hunter Reveal Link: http://reveal.diablo3.com/en_US/clas...g/demon_hunter

    Demon Hunter
    The demon hunters. Vengeful harbingers of righteous doom who bring swift judgment and death to the hellish creatures daring enough to trespass on the mortal lands of Sanctuary. Skilled archers, assassins, and trackers, demon hunters are perfectly honed instruments set to scour demons from the world. The fact that every last one of them has a deep and personal motivation to do so only sharpens their deadly purpose.



    The Enemy Within
    Very little is known about the secret society of demon hunters. While not native to the region, this elusive cadre of warriors has chosen to root its forces amidst the ruins of a forgotten city located in the Dreadlands. Apprentices come from every corner of the land, all bearing the scars of demonic attack—all seething with hatred for the hellspawn that left their twisted mark. The recruiters know that only those with a personal vendetta will be driven enough to complete the harsh training required to stand as a true demon hunter.

    Neophyte hunters are trained merely by surviving in the demon-infested wastes of the Dreadlands. Practiced in the subtle arts of knife and crossbow, the demon hunter learns how to dodge monstrous blows with acrobatic skill—and return them with sharp-bladed fury. These delicate weapons require masterful finesse, but they allow demon hunters to bring death to their targets with surgical precision.


    This precision requires a level of mental focus that is unique to the demon hunters. In combating their monstrous quarry, they are taught to bridle their hatred and channel it to become a superhuman weapon of willpower and discipline. It is the only way to counter the vicious psychic attacks that demons make when they prey on mortals' weaknesses and fears. A powerful demon hunter can turn such attacks around on their unsuspecting enemies, hitting them where they have no defense.

    Every demon hunter has a network of eyes and ears, a dependable crew of watchers, spies, and informers stationed across the length and breadth of Sanctuary. Once a demonic incursion is spotted, the demon hunters arrive with surprisingly swift and lethal intent. The recent news from New Tristram of a fallen star and walking dead has caught the attention of these shadowy warriors. They have sent the best from amongst their ranks to deal with the situation. And demon hunters deal in only one form of currency.
    by Published on 03-21-2012 12:46 PM

    This is almost exactly what my thoughts were regarding how they can make it worth killing bosses and still keep the idea behind hunting champion packs.

    Original Article: Here

    Quote Originally Posted by Bashiok
    We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

    We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
    While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
    We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
    While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
    Bosses should still feel worth killing

    Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

    The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

    We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.